Wallace & Gromit and Peaky Blinders to live again in immersive VR initiatives
The brains behind British success stories Wallace & Gromit, and Peaky Blinders, are joining ambitious new projects led by industry leaders in the games and immersive entertainment sectors.
The new initiative hopes to blaze a trail into the world of virtual and augmented reality entertainment – backed by millions of pounds of government investment.
Award winning Aardman, the brains behind Wallace & Gromit, are part of a consortia with developers Tiny Rebel Games, digital specialists Potato, creative agency Sugar Creative and the University of South Wales.
Together, they will build on successes of Academy Award-winning films including The Wrong Trousers and A Close Shave by taking the characters into the future of storytelling.
The consortia will be benefiting from £4 million investment to develop new immersive storytelling experience based on their famous creations which will put fans right at the heart of the action, enabling people to join adventures with Wallace & Gromit, looking in any direction, and see and feel part of the action.
Blinders VR drama
A further project is a new virtual reality drama game based on BAFTA-award winning Peaky Blinders using Artificial Intelligence technology: launching in 2020, it will mean that for the first time, characters will respond according to the players’ gestures, movement, voice, sound and body language.
The project is being led by London-based immersive VR studio, Maze Theory.
Thanks to creations like Peaky Blinders and Wallace & Gromit, the UK’s creative industries reached a combined value of over £100 billion in 2017.
Through its modern Industrial Strategy, the government is investing £33 million to ensure the UK’s immersive technology industry cements its place as a world-leader in film, TV and game productions for the future, remaining at the cutting edge of the latest technologies and creating thousands of highly-skilled jobs.
UK’s world-leading creative role
“Success stories like award-winning Wallace & Gromit and BAFTA-winning Peaky Blinders are part of the reason why our creative industries are truly world-leading – attracting audiences both here in the UK and internationally and helping create a sector already worth some £100 billion to our economy”, said UK Business Secretary Greg Clark.
“It’s why through our modern Industrial Strategy we’re investing to build on this huge global demand for UK creative content and ensure we lead the world in the next generation of entertainment.
“This backing will also give our home-grown talent the opportunity to lead the way in creating and using virtual and augmented reality technologies, remain at the cutting edge and create thousands of highly-skilled jobs.”
Aardman and the consortium are behind one of the 21 projects benefiting from Government investment in the creative industries – receiving a share of £12 million of the £33 million Ministers have made available.
Meet your heroes
Other projects that the government is investing in include:
- Improving theatre experiences for a more diverse audience, including personalised sign-language displays for British Sign Language (BSL) users, translation captions for non-English speakers and audio descriptions for visually impaired people. The project led by the National Theatre will research the technical and production means to deliver these initiatives to improve accessibility.
- Making it possible for people to meet their heroes, with personalised storytelling and conversation through virtual reality. Forever Holdings will bring together a research group to transform these immersive encounters, by improving filming techniques and boosting voice interaction.
- Offering businesses immersive learning solutions for employees where they can use virtual and mixed reality headsets to learn at their own pace and repeat tasks as often as required. Holohub would make this platform available to businesses for them to distribute it to staff and track performance.
"The £150 million Creative Industries Sector Deal is helping to drive forward our modern Industrial Strategy and maintain the UK as a world leading destination for creative talent”, said Creative Industries Minister Margot James.
"Immersive technology is changing the way in which we consume entertainment, and the Audience of the Future programme will demonstrate how we can take people closer to the action than ever before."
UKRI Challenge Director for Audience of the Future, Prof Andrew Chitty said: “It’s fantastic that we complete our line-up of audience facing demonstrators with this hugely ambitious collaboration between Tiny Rebel Games, Potato, Sugar and the creators of Wallace and Gromit.
“Their aim to revolutionise Augmented Reality gaming along with the advances in AI, haptics, audience interaction and film production technologies from our other competition winners means the public will be able to try out some truly ground breaking experiences over the next 18 months.”
The Creative Industries Council (CIC) which negotiated the Creative Industries Sector Deal on behalf of the sector is also welcoming 8 new members as part of a review to ensure the Council is fully representative of the UK's world leading Creative Industries. New members include Alex Mahon of Channel 4, Kanya King from MOBO and Debbie Bestwick from Team 17.
Welcome to Prolific London
Get all the latest media, marketing, technology and creative news for the capital